Where the Sun and Moon Collide
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 Siege weapons

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
Sarron

avatar

Posts : 74
Join date : 2010-11-09

PostSubject: Siege weapons   Sun Nov 14, 2010 5:38 pm

What do siege weapons count as for hits and what are the specs for making one?
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Sun Nov 14, 2010 7:12 pm

Siege weapon as in what?
Back to top Go down
View user profile http://soluna.forumotion.com
Sarron

avatar

Posts : 74
Join date : 2010-11-09

PostSubject: Re: Siege weapons   Sun Nov 14, 2010 8:09 pm

sieg weapons... >.>
Like ballistas, trebuchets, onagers. All that good stuff.
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Sun Nov 14, 2010 9:00 pm

they would be projectiles therefore being yellow or whites in belegarth rules. But in our realm we could figure something out if someone makes them.
Back to top Go down
View user profile http://soluna.forumotion.com
Sarron

avatar

Posts : 74
Join date : 2010-11-09

PostSubject: Re: Siege weapons   Sun Nov 14, 2010 9:48 pm

Hot damn! I'm making siege weapons for my birthday!
(Maybe we can play with them at the Wichita wildlife reserve. If I finish them in time.)
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 11:02 am

Alright!!!
Back to top Go down
View user profile http://soluna.forumotion.com
Garth G. Kendrune
Admin


Posts : 63
Join date : 2010-11-10
Location : Soluna Highlands

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 3:00 pm

Make them single blacks? Ballistae are Double Blacks, while Rock trebuchets are single? Make boulders double?
Back to top Go down
View user profile
Sarron

avatar

Posts : 74
Join date : 2010-11-09

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 4:20 pm

Trebuchets launched things that were like the size of a smart car.
Back to top Go down
View user profile
Queen Atlantia



Posts : 123
Join date : 2010-11-10
Age : 24
Location : Eternally at the side of my King

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 4:33 pm

Nobody's hittin' me with a car! Y'all hit hard enough already!
Back to top Go down
View user profile
Garth G. Kendrune
Admin


Posts : 63
Join date : 2010-11-10
Location : Soluna Highlands

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 4:36 pm

Double Black is an Immediate dispatch, is in not?
Back to top Go down
View user profile
Queen Atlantia



Posts : 123
Join date : 2010-11-10
Age : 24
Location : Eternally at the side of my King

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 4:56 pm

Yes, double black is insta-kill.
Back to top Go down
View user profile
Garth G. Kendrune
Admin


Posts : 63
Join date : 2010-11-10
Location : Soluna Highlands

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 5:04 pm

A motor-carriage sized rock should do the trick, then.
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 8:23 pm

It would depend on the size. But how would you transport it?
Back to top Go down
View user profile http://soluna.forumotion.com
Queen Atlantia



Posts : 123
Join date : 2010-11-10
Age : 24
Location : Eternally at the side of my King

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 9:14 pm

And how would you MAKE rocks that big? That's $20 worth of foam each, at least.
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Mon Nov 15, 2010 9:35 pm

And make it safe
Back to top Go down
View user profile http://soluna.forumotion.com
Queen Atlantia



Posts : 123
Join date : 2010-11-10
Age : 24
Location : Eternally at the side of my King

PostSubject: Re: Siege weapons   Tue Nov 16, 2010 6:41 am

That would be a HUGELY expensive weapon set.
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Tue Nov 16, 2010 6:59 am

And there would have to be a requirement where you couldn't shoot someone that's close
Back to top Go down
View user profile http://soluna.forumotion.com
Queen Atlantia



Posts : 123
Join date : 2010-11-10
Age : 24
Location : Eternally at the side of my King

PostSubject: Re: Siege weapons   Tue Nov 16, 2010 7:07 am

I'm thinking there are more problems than benefits with this idea.
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Tue Nov 16, 2010 3:36 pm

i agree but if he can build it and transport it then have at it
Back to top Go down
View user profile http://soluna.forumotion.com
Friedrich von Buseck



Posts : 20
Join date : 2010-11-10
Age : 33
Location : The right hand of my liege

PostSubject: Re: Siege weapons   Wed Nov 17, 2010 3:15 pm

Queen Atlantia wrote:
I'm thinking there are more problems than benefits with this idea.

You're forgetting the main benefit of this idea...it would be AWESOME!!!! That alone should trump all problems, I think. lol!
Back to top Go down
View user profile http://www.wix.com/belegarth/soluna
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Wed Nov 17, 2010 3:59 pm

it would be awesome but i don't want him spending a bunch of money on somethinghe couldn't use
Back to top Go down
View user profile http://soluna.forumotion.com
Dragonwalker

avatar

Posts : 160
Join date : 2010-11-11
Age : 29
Location : Tecumseh, OK

PostSubject: Re: Siege weapons   Wed Nov 17, 2010 4:17 pm

He'd be able to use it for sure at events, and at some practices for scenarios. If not for Bel, than for Dag, and Niall, you know how big the Midgar field is. Which, incidentally, all of Soluna is more than welcome in Midgar.


Yes, I'm a shameless recruiting whore, but it's true. Everyone in Soluna is welcome in Midgar.
Back to top Go down
View user profile
Niall O'Connor
Admin
avatar

Posts : 303
Join date : 2010-11-09
Age : 26
Location : Soluna

PostSubject: Re: Siege weapons   Wed Nov 17, 2010 4:25 pm

If he can make it then awesome ill play with it!! Haha and I know we are all welcome there. We will take trips
Back to top Go down
View user profile http://soluna.forumotion.com
Sarron

avatar

Posts : 74
Join date : 2010-11-09

PostSubject: Re: Siege weapons   Wed Nov 17, 2010 10:36 pm

Even 12kg rocks would have enough force to kill you. That's about 3" radius. And that's for a trebuchet. A ballista would shoot it through you. XD
Back to top Go down
View user profile
Garth G. Kendrune
Admin


Posts : 63
Join date : 2010-11-10
Location : Soluna Highlands

PostSubject: Re: Siege weapons   Thu Nov 18, 2010 1:19 am

A word of advice for those on the receiving end of a siege weapon.
"Don't get hit."
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Siege weapons   

Back to top Go down
 
Siege weapons
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Secondary weapons for hammerhead
» Heavy Close Combat weapons
» Fallout:NV favorite weapons
» Devastator squad weapons
» Castle Hollermann - Weapons Sprites

Permissions in this forum:You cannot reply to topics in this forum
Soluna :: Updates :: Questions-
Jump to: