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 Siege weapons

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Niall O'Connor
Sarron
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Sarron

Sarron


Posts : 74
Join date : 2010-11-09

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PostSubject: Siege weapons   Siege weapons EmptySun Nov 14, 2010 5:38 pm

What do siege weapons count as for hits and what are the specs for making one?
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptySun Nov 14, 2010 7:12 pm

Siege weapon as in what?
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Sarron

Sarron


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PostSubject: Re: Siege weapons   Siege weapons EmptySun Nov 14, 2010 8:09 pm

sieg weapons... >.>
Like ballistas, trebuchets, onagers. All that good stuff.
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptySun Nov 14, 2010 9:00 pm

they would be projectiles therefore being yellow or whites in belegarth rules. But in our realm we could figure something out if someone makes them.
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Sarron

Sarron


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PostSubject: Re: Siege weapons   Siege weapons EmptySun Nov 14, 2010 9:48 pm

Hot damn! I'm making siege weapons for my birthday!
(Maybe we can play with them at the Wichita wildlife reserve. If I finish them in time.)
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 11:02 am

Alright!!!
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Garth G. Kendrune
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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 3:00 pm

Make them single blacks? Ballistae are Double Blacks, while Rock trebuchets are single? Make boulders double?
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Sarron

Sarron


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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 4:20 pm

Trebuchets launched things that were like the size of a smart car.
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Queen Atlantia




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Age : 30
Location : Eternally at the side of my King

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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 4:33 pm

Nobody's hittin' me with a car! Y'all hit hard enough already!
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Garth G. Kendrune
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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 4:36 pm

Double Black is an Immediate dispatch, is in not?
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Queen Atlantia




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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 4:56 pm

Yes, double black is insta-kill.
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Garth G. Kendrune
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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 5:04 pm

A motor-carriage sized rock should do the trick, then.
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 8:23 pm

It would depend on the size. But how would you transport it?
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Queen Atlantia




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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 9:14 pm

And how would you MAKE rocks that big? That's $20 worth of foam each, at least.
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptyMon Nov 15, 2010 9:35 pm

And make it safe
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Queen Atlantia




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PostSubject: Re: Siege weapons   Siege weapons EmptyTue Nov 16, 2010 6:41 am

That would be a HUGELY expensive weapon set.
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptyTue Nov 16, 2010 6:59 am

And there would have to be a requirement where you couldn't shoot someone that's close
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Queen Atlantia




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PostSubject: Re: Siege weapons   Siege weapons EmptyTue Nov 16, 2010 7:07 am

I'm thinking there are more problems than benefits with this idea.
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptyTue Nov 16, 2010 3:36 pm

i agree but if he can build it and transport it then have at it
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Friedrich von Buseck




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PostSubject: Re: Siege weapons   Siege weapons EmptyWed Nov 17, 2010 3:15 pm

Queen Atlantia wrote:
I'm thinking there are more problems than benefits with this idea.

You're forgetting the main benefit of this idea...it would be AWESOME!!!! That alone should trump all problems, I think. lol!
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptyWed Nov 17, 2010 3:59 pm

it would be awesome but i don't want him spending a bunch of money on somethinghe couldn't use
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Dragonwalker

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PostSubject: Re: Siege weapons   Siege weapons EmptyWed Nov 17, 2010 4:17 pm

He'd be able to use it for sure at events, and at some practices for scenarios. If not for Bel, than for Dag, and Niall, you know how big the Midgar field is. Which, incidentally, all of Soluna is more than welcome in Midgar.


Yes, I'm a shameless recruiting whore, but it's true. Everyone in Soluna is welcome in Midgar.
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Niall O'Connor
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Niall O'Connor


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PostSubject: Re: Siege weapons   Siege weapons EmptyWed Nov 17, 2010 4:25 pm

If he can make it then awesome ill play with it!! Haha and I know we are all welcome there. We will take trips
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Sarron

Sarron


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PostSubject: Re: Siege weapons   Siege weapons EmptyWed Nov 17, 2010 10:36 pm

Even 12kg rocks would have enough force to kill you. That's about 3" radius. And that's for a trebuchet. A ballista would shoot it through you. XD
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Garth G. Kendrune
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PostSubject: Re: Siege weapons   Siege weapons EmptyThu Nov 18, 2010 1:19 am

A word of advice for those on the receiving end of a siege weapon.
"Don't get hit."
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