| Siege weapons | |
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Sarron
Posts : 74 Join date : 2010-11-09
| Subject: Siege weapons Sun Nov 14, 2010 5:38 pm | |
| What do siege weapons count as for hits and what are the specs for making one? | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Sun Nov 14, 2010 7:12 pm | |
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Sarron
Posts : 74 Join date : 2010-11-09
| Subject: Re: Siege weapons Sun Nov 14, 2010 8:09 pm | |
| sieg weapons... >.> Like ballistas, trebuchets, onagers. All that good stuff. | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Sun Nov 14, 2010 9:00 pm | |
| they would be projectiles therefore being yellow or whites in belegarth rules. But in our realm we could figure something out if someone makes them. | |
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Sarron
Posts : 74 Join date : 2010-11-09
| Subject: Re: Siege weapons Sun Nov 14, 2010 9:48 pm | |
| Hot damn! I'm making siege weapons for my birthday! (Maybe we can play with them at the Wichita wildlife reserve. If I finish them in time.) | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Mon Nov 15, 2010 11:02 am | |
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Garth G. Kendrune Admin
Posts : 63 Join date : 2010-11-10 Location : Soluna Highlands
| Subject: Re: Siege weapons Mon Nov 15, 2010 3:00 pm | |
| Make them single blacks? Ballistae are Double Blacks, while Rock trebuchets are single? Make boulders double? | |
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Sarron
Posts : 74 Join date : 2010-11-09
| Subject: Re: Siege weapons Mon Nov 15, 2010 4:20 pm | |
| Trebuchets launched things that were like the size of a smart car. | |
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Queen Atlantia
Posts : 123 Join date : 2010-11-10 Age : 30 Location : Eternally at the side of my King
| Subject: Re: Siege weapons Mon Nov 15, 2010 4:33 pm | |
| Nobody's hittin' me with a car! Y'all hit hard enough already! | |
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Garth G. Kendrune Admin
Posts : 63 Join date : 2010-11-10 Location : Soluna Highlands
| Subject: Re: Siege weapons Mon Nov 15, 2010 4:36 pm | |
| Double Black is an Immediate dispatch, is in not? | |
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Queen Atlantia
Posts : 123 Join date : 2010-11-10 Age : 30 Location : Eternally at the side of my King
| Subject: Re: Siege weapons Mon Nov 15, 2010 4:56 pm | |
| Yes, double black is insta-kill. | |
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Garth G. Kendrune Admin
Posts : 63 Join date : 2010-11-10 Location : Soluna Highlands
| Subject: Re: Siege weapons Mon Nov 15, 2010 5:04 pm | |
| A motor-carriage sized rock should do the trick, then.
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Mon Nov 15, 2010 8:23 pm | |
| It would depend on the size. But how would you transport it? | |
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Queen Atlantia
Posts : 123 Join date : 2010-11-10 Age : 30 Location : Eternally at the side of my King
| Subject: Re: Siege weapons Mon Nov 15, 2010 9:14 pm | |
| And how would you MAKE rocks that big? That's $20 worth of foam each, at least. | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Mon Nov 15, 2010 9:35 pm | |
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Queen Atlantia
Posts : 123 Join date : 2010-11-10 Age : 30 Location : Eternally at the side of my King
| Subject: Re: Siege weapons Tue Nov 16, 2010 6:41 am | |
| That would be a HUGELY expensive weapon set. | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Tue Nov 16, 2010 6:59 am | |
| And there would have to be a requirement where you couldn't shoot someone that's close | |
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Queen Atlantia
Posts : 123 Join date : 2010-11-10 Age : 30 Location : Eternally at the side of my King
| Subject: Re: Siege weapons Tue Nov 16, 2010 7:07 am | |
| I'm thinking there are more problems than benefits with this idea. | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Tue Nov 16, 2010 3:36 pm | |
| i agree but if he can build it and transport it then have at it | |
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Friedrich von Buseck
Posts : 20 Join date : 2010-11-10 Age : 40 Location : The right hand of my liege
| Subject: Re: Siege weapons Wed Nov 17, 2010 3:15 pm | |
| - Queen Atlantia wrote:
- I'm thinking there are more problems than benefits with this idea.
You're forgetting the main benefit of this idea...it would be AWESOME!!!! That alone should trump all problems, I think. | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Wed Nov 17, 2010 3:59 pm | |
| it would be awesome but i don't want him spending a bunch of money on somethinghe couldn't use | |
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Dragonwalker
Posts : 160 Join date : 2010-11-11 Age : 35 Location : Tecumseh, OK
| Subject: Re: Siege weapons Wed Nov 17, 2010 4:17 pm | |
| He'd be able to use it for sure at events, and at some practices for scenarios. If not for Bel, than for Dag, and Niall, you know how big the Midgar field is. Which, incidentally, all of Soluna is more than welcome in Midgar.
Yes, I'm a shameless recruiting whore, but it's true. Everyone in Soluna is welcome in Midgar. | |
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Niall O'Connor Admin
Posts : 303 Join date : 2010-11-09 Age : 32 Location : Soluna
| Subject: Re: Siege weapons Wed Nov 17, 2010 4:25 pm | |
| If he can make it then awesome ill play with it!! Haha and I know we are all welcome there. We will take trips | |
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Sarron
Posts : 74 Join date : 2010-11-09
| Subject: Re: Siege weapons Wed Nov 17, 2010 10:36 pm | |
| Even 12kg rocks would have enough force to kill you. That's about 3" radius. And that's for a trebuchet. A ballista would shoot it through you. XD | |
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Garth G. Kendrune Admin
Posts : 63 Join date : 2010-11-10 Location : Soluna Highlands
| Subject: Re: Siege weapons Thu Nov 18, 2010 1:19 am | |
| A word of advice for those on the receiving end of a siege weapon. "Don't get hit."
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