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 New Armor Rules

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Garth G. Kendrune
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PostSubject: New Armor Rules   Sun Nov 21, 2010 12:18 pm

So has it been decided on the Solunan armor variant that we shall have different ratings for different kinds?

Leather +1
Mail +2
Plate +3

Agree?
Disagree?
Share your thoughts, please.
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Niall O'Connor
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PostSubject: Re: New Armor Rules   Sun Nov 21, 2010 5:45 pm

I think it should stay with 1 hit for simplicity but make it that you can layer armor and if the armor is one piece where you hit it is the only broken spot
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Sarron

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PostSubject: Re: New Armor Rules   Sun Nov 21, 2010 5:51 pm

I don't care either way. But I think that blunt weapons should do full damage to flexible armor. Very Happy

jk. we wouldn't be able to keep up with it.
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Niall O'Connor
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PostSubject: Re: New Armor Rules   Sun Nov 21, 2010 7:24 pm

I say we go off belegarth rules bc this can get way to out of hand with keeping track of hits.
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Queen Atlantia



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PostSubject: Re: New Armor Rules   Sun Nov 21, 2010 8:50 pm

I agree. Simplicity is key. People will start arguing over not counting right and stuff and blah blah blah
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Zarius

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PostSubject: Re: New Armor Rules   Sun Nov 21, 2010 9:50 pm

Queen Atlantia wrote:
I agree. Simplicity is key. People will start arguing over not counting right and stuff and blah blah blah

People already argue over common hits, might as well keep it the same.
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Niall O'Connor
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PostSubject: Re: New Armor Rules   Mon Nov 22, 2010 6:54 am

I've seen people at other practices start cussing and throwing things because someone "didn't take" all of the shield hits that the guy thought he'd gotten him with. We don't need to give people even more of a reason to cuss and throw stuff.
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Dragonwalker

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PostSubject: Re: New Armor Rules   Mon Nov 22, 2010 8:41 am

Something that I constantly remind my fighters in Midgar (Dagorhir): If someone doesn't take the hit, hit em harder. And harder. And harder. And harder. Eventually, they will take the hit, or be seriously injured for being stupid.



Ladies and gents, it is, at it's heart, a GAME of medieval combat simulation. Sure, we all get frustrated with any game. But what do we do? We pick up the biggest, baddest weaponry/equipment we can find, and complete rape the entire game until we're satisfied. Why should Belegarth be any different? Someone doesn't take the shot, don't bother callin em out, or throwing crap around and storm off the field. Just smile and blast em as hard as you can, giving them every ounce of strength, speed, and hatred you can muster. If they still won't take the shot, then knock em on their asses, and beat them til the scream dead.


You'll feel better, and hopefully, they'll get the picture. If they don't, you'll have found a new punching bag full of stupidity. Smile
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Niall O'Connor
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PostSubject: Re: New Armor Rules   Mon Nov 22, 2010 11:05 am

Agreed drake. I think when it come to armor if we change one thing then everyone can argue a point of armor therefore getting way out of hand. I say keep it simple.
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Queen Atlantia



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PostSubject: Re: New Armor Rules   Mon Nov 22, 2010 7:20 pm

Simple is best. I mean, when it all boils down, it's a GAME, and games are funnest when you aren't thinking about the rules and you're just playing. I don't want to have to count up to five hits on someone if I'm just trying to have a good time.
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Dragonwalker

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PostSubject: Re: New Armor Rules   Mon Nov 22, 2010 9:48 pm

Hey, I'll still hit ya five times, regardless of armor. How many times I hit you has nothing to do with armor, but how many times it takes til you call dead. Razz


Or, fall down and die. Or whatever.
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Queen Atlantia



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PostSubject: Re: New Armor Rules   Tue Nov 23, 2010 7:06 am

...Okay, Niall, please remember to log out when you use my computer. That's almost the second time I've posted as you accidentally. XP Fortunately I caught myself this time and logged back in as me.
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Niall O'Connor
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PostSubject: Re: New Armor Rules   Tue Nov 23, 2010 10:18 am

Sowwy
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Friedrich von Buseck



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PostSubject: Re: New Armor Rules   Fri Nov 26, 2010 11:12 pm

The more I think about it, the more it bothers me if we don't count different armor types differently. We would be, in effect, punishing someone for wearing better armor, which is completely insane. If we treat armors differently, it forces people to, IMO, stop gaming the game and start following some semblance of realism. Historically, if someone was wearing plate armor, you wouldn't try to slash at it until it broke, because it never would. Instead, you'd try to stab through it, and, amazingly, Bel already has the rule that a two-handed thrust ignores armor. If someone is wearing partial plate, you would be stupid to try and hit where the plates were, but rather you'd attack where the armor was absent or at least weaker, i.e. chain or leather.

In short, while it may add a slight bit of complexity, I think making pieces of armor count differently depending on material would add to all three of the "hierarchy" of rule changes:

1) Safety would go up because people wouldn't be smashing away at the shoulders, which would probably be armored, and therefore wouldn't be smashing away at the head.

2) Playability would go up, because people would be forced to adapt to new tactics depending on how their opponents were armored.

3) Realism would go up, because people would be forced to act and react similarly to how the medieval fighters had to based on the armors faced.


I would, however, change one thing from Garth's initial numbers. Plate should be 2 hits, and chain and leather should both be 1 hit. That would keep plate from actually lowering playability by making its wearer an unstoppable battletank, (which they practically were in reality, btw) while still avoiding punishing someone for actually doing something that was historically proven time and time again to be the not completely f***ing stupid thing to do and wearing plate armor.
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Dragonwalker

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PostSubject: Re: New Armor Rules   Sat Nov 27, 2010 6:33 am

Just for smartassery's sake....


If you think 3 points of armor is bad, try being a warrior in Amtgard. Warrior class can have up to 6 points of armor.
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Niall O'Connor
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PostSubject: Re: New Armor Rules   Sat Nov 27, 2010 8:46 am

I agree with fred but again I think it would still get to complex because people would stop fighting to argue what their armor hits are and what would break it or not. Bel isn't about who can wear the strongest armor and can argue best its about fighting and having a good time therefore I think keeping it simple is best. In all honesty someone wear plate pauldrons would more than likely get hit in the head most because I personally would wanna break their armor. That's way I think keeping it one hit per armor piece is best. Plus when we have vistors from other bel realms (which I'm working with a few guys) it would complicate things
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Garth G. Kendrune
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PostSubject: Re: New Armor Rules   Sat Nov 27, 2010 10:09 am

Alright, I get it.
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